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Wylde Flowers Crop Profit Calculator (Window Days + Processing) | CozyProfit

Wylde Flowers Crop Profit Calculator

Because seasons are ritual-based (player-controlled), we compare crops using a Window Days setting. This page is server-rendered (no blank table).

Rules (quick)
  • Crops wilt immediately when the player performs the ritual to change the season, if they are not compatible with the new season.
  • Crops must be watered daily. Rain auto-waters. Missed days pause growth progress but plants never die.
  • Wylde Flowers uses a flat quality system; all harvests result in standard quality items.
Season
Window Days

Normalize “profit/day” over your planned stay length.

Fertilizer
Profit basis
Advanced

Beehouse outputs use a different system. Excluding them avoids “looks like a bug” rankings.

Estimate

Current #1: Clematis Honey (74.29 profit/day)

Rank Crop Season(s) Harvests Grow/Regrow Sell/Harvest Profit/day
#1 Clematis Honey Summer 8x 0d / 1d 65.00 74.29
#2 Nightshade Summer, Autumn 1x 5d / — 110.00 7.86
#3 Mandrake Spring, Summer, Autumn, Winter 1x 4d / — 100.00 7.14
#4 Eggplant Summer 1x 7d / — 40.00 2.86
#5 Rice Summer, Autumn 1x 6d / — 35.00 2.86
#6 Sunflower Summer 1x 7d / — 40.00 2.14
#7 Corn Summer, Autumn 1x 6d / — 35.00 2.14
#8 Rose Summer, Autumn 1x 6d / — 30.00 2.14
#9 Sugar Cane Spring, Summer, Autumn, Winter 1x 7d / — 40.00 1.43
#10 Cotton Summer, Autumn 1x 7d / — 40.00 1.43
#11 Onion Spring, Summer 1x 4d / — 25.00 1.43
#12 Lavender Spring, Summer 1x 5d / — 22.00 1.43
#13 Wheat Summer, Autumn 1x 5d / — 20.00 1.14
#14 Marigold Spring, Summer 1x 4d / — 18.00 1.14
#15 Poppy Summer 1x 5d / — 20.00 1.14
#16 Soybean Summer, Autumn 1x 6d / — 30.00 0.71
#17 Silkworm Spring, Summer, Autumn, Winter 1x 7d / — 0.00 0.00
#18 Tomato Summer 1x 6d / — 15.00 -0.71
#19 Blueberry Summer 1x 6d / 3d 15.00 -2.86
Note: Baseline assumes consistent watering. Beehouse outputs are included.

How this calculator works

Window-days normalization

Wylde Flowers seasons are ritual-based, so we model your stay length using 7 days. Profit/day is computed inside that window.

Harvest counting

First harvest happens at grow time. If a crop regrows, we count additional harvests every regrow interval until the window ends.

Sell value basis

Baseline uses raw selling for a quick, stable comparison. Toggle processing for real money-making.

Trust note: Beehouse outputs are included. If honey looks “too strong”, remember it’s a different production system tied to flowers & density.
Primary reference: Fandom Wylde Flowers Wiki (crop availability, sell prices, and processing outputs).

FAQ

Why does Wylde Flowers need Window Days?
Seasons are player-controlled via ritual, so they don’t have a fixed length. Window Days lets you model how long you plan to stay in a season and compare Profit/Day consistently.
Why are Beehouse (honey) items optional in rankings?
Beehouse outputs come from a different production system (not planted from seeds). Mixing them into crop rankings can look like a bug. You can toggle them on if you want to compare everything together.
What does “Include processing” do?
It picks the best sell value per 1 crop input among known recipes (meals, wine, oils, etc.). This often beats raw selling, so it’s the right switch for money-making strategies.
Does this model account for missed watering days?
No—baseline assumes consistent watering (or rain). In Wylde Flowers, missed watering pauses growth rather than killing crops, so you can treat it as ‘slower growth’ in practice.
Why might some items show low or negative Profit/Day?
Seed cost is paid once per planting and spread across harvests inside the window. Long grow times (trees) can look weak in short windows; increase Window Days to reflect longer-term play.