Dinkum Profit Calculator
This Dinkum crop profit calculator ranks crops by Total profit and Profit/day/tile using your inputs: days remaining, tiles, season, and play style. Regrow crops buy seeds once; single-harvest crops buy seeds each cycle. Yield ranges use an expected average.
Applied:
Days 1,
Tiles 1,
Season All,
Play style Unlimited,
Sort Total profit (all tiles)
💡 Best crop for your scenario
With 1 days, 1 tiles, season All, and Unlimited, no crop matures in time (all have 0 harvests). Try increasing days above the shortest grow time.
Top crops for 1 days in all seasons (sorted by Total profit (all tiles))
With 1 days remaining, every crop has 0 harvests in this scenario. Increase days above the shortest grow time or switch to a longer window (e.g. 14 or 28 days).
Rankings
16 crops · sorted by Total profit (all tiles)
| Crop | Season(s) | Grow | Regrow | Harvests | Profit/day/tile | Total profit |
|---|---|---|---|---|---|---|
| Kale | Winter | 6d | — | 0 | 0.0 | 0 |
| Beetroot | Summer | 7d | — | 0 | 0.0 | 0 |
| Carrot | Winter | 7d | — | 0 | 0.0 | 0 |
| Onion | Spring, Summer | 7d | — | 0 | 0.0 | 0 |
| Cabbage | Autumn | 8d | — | 0 | 0.0 | 0 |
| Rice | All Year | 9d | — | 0 | 0.0 | 0 |
| Wheat | All Year | 9d | — | 0 | 0.0 | 0 |
| Potato | Spring | 10d | — | 0 | 0.0 | 0 |
| Corn | Autumn, Winter | 11d | 6d | 0 | 0.0 | 0 |
| Green Bean | Spring, Summer | 11d | 5d | 0 | 0.0 | 0 |
| Tomato | Summer, Autumn | 11d | 6d | 0 | 0.0 | 0 |
| Watermelon | Summer | 11d | 7d | 0 | 0.0 | 0 |
| Pumpkin | Autumn | 12d | 7d | 0 | 0.0 | 0 |
| Sugar Cane | All Year | 12d | — | 0 | 0.0 | 0 |
| Mighty Spread | Summer | 15d | — | 0 | 0.0 | 0 |
| Coffee Bean | Spring | 16d | 10d | 0 | 0.0 | 0 |
Profit/day is per tile: (Net per tile) ÷ days. Total profit scales with tiles. Yield uses expected average for ranges (e.g. 1–4 → 2.5).
How this Dinkum crop profit calculator works
- We estimate harvest cycles within your days remaining window using each crop’s grow time and regrow time.
- We calculate gross = harvests × expected yield × sell price.
- We subtract seed costs. Regrow crops typically buy seeds once; single-harvest crops buy seeds each cycle.
- We produce ranking metrics: Total profit (all tiles), Profit/day/tile, Net/tile, and Harvests/tile.
These estimates are scenario-based and depend on your inputs (days, tiles, season, and play style).
Profit terms (definitions)
Total profit (all tiles)
Net profit per tile × tiles. Best for answering “what should I plant right now for my whole farm?”
Profit/day/tile
Net per tile ÷ days remaining. Best for comparing efficiency across different grow cycles.
Net per tile
Gross per tile − seed costs. Regrow crops usually buy seeds once; single-harvest crops buy seeds each cycle.
Harvests per tile
How many times you can harvest within your time window given grow time (and regrow time if applicable).
Grow time
Days to first harvest after planting.
Regrow time
Days between harvests after the first harvest (only for regrow crops).
Frequently Asked Questions
What is the best crop in Dinkum for 1 days and 1 tiles? ▾
For 1 days and 1 tiles (all seasons), the calculator ranks Kale #1 by Total profit (all tiles).
Why does the best crop change when I change days remaining? ▾
Days remaining changes how many harvest cycles fit in your window. Fast crops can win short windows; regrow crops can win longer windows.
What does Profit/day/tile mean? ▾
Profit/day/tile is net profit per tile divided by days remaining. It helps compare crops with different growth cycles.
Do tiles affect the ranking? ▾
Tiles mostly scale totals. Rankings change most when sorting by Total profit (all tiles). Per-tile metrics often keep the same order.
How are seed costs handled for regrow crops? ▾
Regrow crops typically buy seeds once if you get at least one harvest. Single-harvest crops buy seeds each cycle.