CP
CozyProfit
Crop profit calculators for cozy & farming sims
Best Summer Crops — Roots of Pacha Profit/Day Ranking | CozyProfit

Best Summer Crops

Full profit/day ranking for Summer. Baseline uses Knowledge 2 and a 28-day window. Current #1 is Dragon Fruit at 43.51 profit/day (model-based).

Quick answers (baseline)

Designed for search queries like “best crops in Summer”, “most profitable crop”, and “profit per day”. Baseline uses Knowledge 2 and a 28-day window. Dataset last updated: 2024-05-20.

Open calculator →
#1 crop
Dragon Fruit
43.51 profit/day
#2 crop
Almond
23.77 profit/day
Gap (#1 − #2)
19.74
Higher gap = clearer “best”
Regrow share
53%
10/19 crops regrow

Tip: If you have processing stations, the “best to plant” can differ from the “best to sell raw” because processed goods inherit quality.

Summer ranking (profit/day)

Baseline: Knowledge 2, window 28 days. Click a crop to open the calculator with these parameters.

Open calculator →
Crop Grow / Regrow Seed cost Profit / day
Dragon Fruit
Seed Shop (Bush)
10d / 1d 200 43.51
Almond
Seed Shop (Tree)
12d / 1d 150 23.77
Pineapple
Seed Shop / Wild Gathering (Jungle)
8d / 4d 60 16.16
Tomato
Seed Shop
4d / 2d 35 11.11
Chili
Seed Shop
6d / 3d 35 10.95
Beans
Seed Shop
5d / 2d 40 9.98
Squash
Seed Shop
6d / 3d 40 9.21
Corn
Seed Shop / Wild Gathering (Savanna)
6d / 3d 50 7.34
Garlic
Seed Shop
8d / — 40 6.34
Sunflower
Seed Shop
8d / — 35 6.30
Sesame
Seed Shop
8d / — 30 5.58
Quinoa
Seed Shop
6d / — 35 3.05
Buckwheat
Seed Shop / Wild Gathering
6d / — 30 3.00
Wild Tomato
Wild Gathering (Forest)
4d / 2d 0 2.94
Amaranth
Seed Shop
7d / — 40 2.65
Wild Corn
Wild Gathering (Savanna)
6d / 3d 0 2.44
Wild Garlic
Wild Gathering (Forest)
8d / — 0 1.99
Wild Rice
Wild Gathering (Jungle)
8d / — 0 1.60
Rice
Seed Shop / Wild Gathering (Jungle)
8d / — 30 1.59

Note: Rankings are model-based (quality + regrow + window). Patch changes and personal station availability can shift outcomes.

Why these rankings change

Knowledge affects quality probabilities. Before domestication, Wild-only harvests are low value; after, Best can reach 2.0x. So the “best crop” for Summer can shift as your village progresses.

Regrow vs single-harvest

Profit/day counts how many harvests fit in your chosen window. Regrow crops often dominate short windows, while high-value single-harvest crops can win when quality scales.

Processing can flip the winner

Processed goods inherit quality. If you have stations, “best to plant” and “best to process” may differ—use the calculator to compare Δ/day.

FAQ

What is the baseline for Best Summer crops?
This page uses Knowledge 2 and a 28-day window. Profit/day accounts for regrow cycles and expected value from quality (Wild 0.4x → Best 2.0x).
Is this the best crop to plant or best crop to sell?
This table ranks profit/day for the crop under the baseline model. If you plan to process goods, optimal planting can change because processed goods inherit input quality.
Can processing change the best crop?
Yes. If you have stations (Press/Fermenter/Brewer), high-value processing chains can outperform raw selling—especially at higher Knowledge where Best (2.0x) is more likely.
Where do these numbers come from?
They’re computed from the site dataset (last updated 2024-05-20) and the same model used by the calculator. Game patches can change values.
How should I use this ranking to plan my season?
Start with the top 3–5 crops, then open them in the calculator to compare your Knowledge level, your season window, and whether you’ll process outputs.